The Devil in Me shares several similarities with the other games in The Dark Pictures anthology that closely tie the first season together. With each part adding aspects that make each entry its own, there’s always something new to try. But there are still elements that only those who have played the previous games in the series will know.
These similarities are defining features of the anthology at this point, like the photo collections that show foreshadowings for your character’s fate or the structure of the story, so you generally know what to expect when. Without prior experience with the series, you might not have noticed these recurring features.
7/7 Returning Premonitions
Photos are placed on the map, each showing a premonition of an upcoming event. Black frames represent a protagonist’s death, while white frames foresee a dangerous situation that could lead to a character’s death. These glimpses of future decisions have been here from the start; The only real difference is that they are not always presented as photos, but are various items such as postcards and stone tablets.
Premonitions are vague and only alert you to the danger when you are mere moments before the vision begins, but they do give you a small chance to change your characters fate and ending.
6/7 The new inventory feature
Unlike most others in the horror genre, there was never an inventory system in Dark Pictures games prior to the Season 1 finale. All you could do was interact with an item and hope it would come into play later. So the inventory is all new to everyone, making The Devil in Me the easiest of games to start with, mostly because everything feels a lot more open and fluid.
You can now choose items to use to defend yourself against Du’Met during battles, or use items to collect hidden treats that offer greater freedom than, say, Little Hope.
5/7 Choosing who to save
Even knowing that you can save anyone if you just try hard enough, you’ll still have various moments where you’re the deciding factor in who you save in one of Du’Met’s traps. These choices are also present throughout Little Hope, where you’ll have to make multiple choices about who to save first and whether it’s worth risking yourself to protect someone else.
The heavy emphasis on putting the lives of others in your hands isn’t a new addition to the 2022 game; it has appeared in all other Dark Pictures titles. The devil in me is right where it’s used most.
4/7 Backtracking through areas
A significant part of the first half of the story is walking through the same part or very similar looking halls and rooms of the hotel, and only in the second half do you see visually different areas. This sets the tone beautifully as you always expect something horrible to happen the more you progress through the same areas and again this is a returning feature from other Dark Pictures games.
Even as you replay chapters to find secrets, foreshadowing, and photo opportunities, you’re kind of going backwards and need to replay those areas repeatedly to get all of the collectibles.
3/7 The calm before the storm
Typically, horror begins in two ways; Either with a slow introduction that slowly builds up the scary factor, or a story that picks up shortly after the opening and only gets weirder and darker as time goes on. The entire anthology is the former (although House of Ashes gets into the action much quicker), proving that if something is working, there’s no reason to change it.
Spending a few hours imagining the characters’ hopes, feelings, past, and everything else works great in a game where your choices pave the way for the narrative. It is an example of the “calm before the storm” in the media.
2/7 A fatal opening
Any good horror writer knows that the opening is the linchpin of the story. It doesn’t matter what form of media it is, just that your opening leaves a lasting impression. Think of the hit movies “Scream”, “Halloween”, “It Follows” and “Final Destination” – you’re guaranteed to know at least one of these openings and maybe even their sequels. Then there are horror games like the opening of Dead Space and Soma, where everything goes wrong from the start.
Dark Pictures always has an opening scene that leaves a lasting impression, and if you’ve played the rest of their games you’ll know there’s no way to save this chapter’s protagonists. All you can do is try to give as painless a death as possible.
1/7 Theatrical version and curator’s cut
The difference between the two versions is complicated because technically you’re playing the Curator’s Cut in online co-op, although the game never tells you this. However, the Theatrical Cut will be your first experience of the story when playing in single player, and you can only solo Curator on a second playthrough. Every Dark Pictures title has a Curator’s Cut, which is essentially the base game with additional chapters where you can also play as other characters.
It’s more than enough incentive to revisit if you want to pursue another ending or get additional achievements, as these chapters offer fantastic spooky moments that you’d otherwise miss.
NEXT: Lingering Questions We Have After The Dark Pictures Anthology Ends: The Devil Inside Me